![]() ![]() Picture of what the original animation supposed to be like: Picture of failed finger animation import: In summary, Like 80% of the bone animation successfully sent to unity but like spine_001 and the finger bones are literally gone missing on the unity animation window, but it definitely have animation on blender. I changed all bone to quaternion rotation and reanimated all action, but it still having trouble on exporting some of the bone to fbx. I tried to deleted the bone animation that have red underline on dope sheet, but the bone animation that fail to export to unity didn’t have red underline on blender. it is super annoying and i wanted an solution, sometime it happen to spine, not only the rotation is missing, the whole bone on animation panel are missing and it looks ugly. ![]() I’m having a problem exporting fbx from blender… sometimes i animated a hand to a fist but once I open it on unity it become a opened hand. I have been trying to export a blenders to fbx and import it on unity so many days now and
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